The best interface is no interface at all. People looks for the content not for the interface. The interface should emphasize the experience but not dominate it.
Goldfish is a web-based system which supports sports coaches in training planning.
Our 5 persons team was responsible for designing the interface for the system. The biggest challenge in this project was to gather and analyze the user requirements of the very specific and elite group, the top sport coaches.
Our team applied the Rapid Contextual Design process to gather and analyze the requirements. We conducted extensive user studies involving the best sport centres in Belgium and The Netherlands. We have put a lot of attention into understanding the unique nature of work and environment of the sport coaches. To get a big picture we interviewed not only the coaches at different levels of experience but also all the supporting staff, swimmers, and a sport manager.
One of the early sketches of the system.
Project was enthusiastically received by both the sport coaches from the National Olympic Swimming Pool Tongelreep and our supervisors from the Telematica Instituut. Our team was invited to present the project at NOC*NSF (Dutch Olympic Committee) headquarter where it was acclaimed as a highly successful.
A website for a course about Semantic Web at TU/e. I tried to design a simple but visually attractive website using no graphical elements. It includes experimental image zooming effect which requires no JavaScript (CSS only).
Tlenofon is one of the most popular VoIP services on the Polish market (over 1 million registered user accounts). The system is highly customizable and offers a wide range of unique features which makes it popular not only among individual customers but also among small companies.
PowerPoint mockup.
My task was to redesign the web-based control panel which allows the users to configure wide range of options and charge their accounts. The old one was very unintuitive and difficult for the users so the company decided to hire me to change it.
I was the first interaction designer hired by the company. At the beginning my role was seen as somebody who will convert the layouts from the graphics studio to html and marry it with the programmers output. During my work there I was trying to promote User-Centered Design in the team. I have managed to convince my bosses to invest in small usability studies. Since I was a freshman my strategy was to provide them with hard data rather than personal opinions. To achieve that I focused on quantitative usability methods such as card sorting. To support research findings I captured real user quotes and present it to the project stakeholders.
Dendrogram.
New information structure.
My efforts to involve users in the design process received attention and was appreciated by the company. After three months of working there I was reporting directly to the company top management. Gradually I became responsible for coordinating other team members and recruited new employees.
Layout for Microsoft Enterprise Project Management community portal. Project was cancelled before the publication of the website.
Website for Social Psychology: the English Master Program at my alma mater.
The website for the Institute of Social Psychology of Computing and Communication.
Layout of the intranet for teachers involved in the educational project sponsored by TP (Polish branch of France Telecom).
This layout won a in the contest for the best redesign of the university's webpage.
Website for a student research group.
PASION is an European research programme focused to achieve a more efficient group interaction in computer mediated environments. I am responsible for design and implementation of a mobile application for GPS-enabled PDA's, that will display real-time visualizations of a person's state such as: location, movement, activity and emotion.
A prototype of a plugin for a web browser which visualises links on a webpage according to their importance to the user. A practical application of the idea of information scent.
Making the prototype.
A goal of the project was to design a device which will allow children to control the TV set in a simple and fun way. One of the requirements for the product was to be appropriate with child's developmental needs and to support its senso-motor skills.
Tellybear is an anthropomorphic toy which resembles a plush teddy bear. Children could zap through the channels by moving it's hands up and down. To immediately switch to one of the three favourite channels the user can use one of favourites buttons located on the bear's belly. Controlling the volume level is very intuitive and can be done by bending the bear's ears. The standby button is placed on the bear's nose.
In 2003 together with two other HCI professionals: Marcin Sikorski and Marcin Wichary we created Usability.pl - the first Polish webzine devoted solely to the user-centered design. The website provided resources about usability methods and was a directory of the professional community. After 4 years of service, the project was archived in late 2007.
Together with Piotr Haltof, a fellow student from from the Warsaw School of Social Psychology we designed a vision of an office of the future. We test the design ideas by creating sketches and trying out some physical prototypes. The final deliverable of the project was the video prototype. Using 3D Studio Max, Premiere and After Effects we created computer-animated movie which illustrated our concept. The movie and the research paper was awarded the third prize in the international Oce Student Design Competition.