Marcin Bober
Interaction designer

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Goldfish

Responsibilities

  • Design research
  • Information architecture
  • Prototyping
  • Visual design (including logo design)
  • Front-end development (collaboration with GWT devs)

Technology

  • Adobe Photoshop, Visio
  • HTML5 (Canvas)
  • CSS
  • SVG
  • Javascript
Gf Logo

Goldfish

Goldfish is a web-based system which supports sports coaches in training planning.

The problem

Our 5 persons team was responsible for designing the interface for the system. The biggest challenge in this project was to gather and analyze the user requirements of the very specific and elite group, the top sport coaches.

Our team applied the Rapid Contextual Design process to gather and analyze the requirements. We conducted extensive user studies involving the best sport centers in Belgium and The Netherlands. We have put a lot of attention into understanding the unique nature of work and environment of the sport coaches. To get a big picture we interviewed not only the coaches at different levels of experience but also all the supporting staff, swimmers, and a sport manager.

Gf Draw Gf Draw The early sketches of the system.

The process

  1. Market analysis. We've examined the current solutions such as personal training software.
  2. Interviews. We conducted multiple with people in different locations, roles (coaches, swimmers, specialists), levels (from amateurs to country's top professionals), and environments (swimming school, research institute, etc.)
  3. Analysis of current work techniques. We have analyzed the artifacts people use such as excel templates or even paper sheets.
  4. Contextual inquiries were conducted to gather data about conditions, limitations, and a general nature of the coaches’ work. The coaches were observed and interviewed in their natural work environment.
  5. Affinity diagrams. We used this technique to analyze the previously collected data.
  6. Conceptual design mockups.
  7. Focus groups to evaluate the prototypes.
  8. Final prototype. We created the high fidelity web-based prototype.
  9. User evaluation. We asked the coaches to try and evaluate the final prototype.

The results

Project was enthusiastically received by both the sport coaches from the National Olympic Swimming Pool Tongelreep and our supervisors from the Telematica Instituut. Our team was invited to present the project at NOC*NSF (Dutch Olympic Committee) headquarter where it was acclaimed as a highly successful.

You look at it for three seconds, and you know how it works... It looks so simple - and I mean that as a compliment. There is a lot of thinking behind this. I am impressed. - Ad Roskam, Performance Manager at NOC NSF
Interaction Design for a Semantic Web

Responsibilities

  • Information architecture
  • Visual design
  • Front-end development (collaboration with GWT devs)

Technology

  • Adobe Photoshop, OmniGraffle
  • HTML5
  • CSS/LESS
  • Java (GWT)
HCI Conferences Logo

HCI Conferences

HCI conferences was a startup aiming to bring professional events and conferences to Facebook. It allows academics and professionals to discover relevant conferences, reconnect with people they have met before on various events, and share their experiences with their Facebook peers.

My responsibilities

  1. Specifying user, functional and platform-specific (Facebook app) requirements and communicating them to the project team.
  2. Designing wireframes and interactive prototypes.
  3. Design of the logo, icon sets and other GUI elements.
  4. Working with the developers to implement the interface. Initially my role was to build an HTML / CSS mockups which were later programmed in Java. Later I have learnt to use Eclipse and GWT-specific styling conventions and used the environment to apply new CSS/LESS styles to the application.
Interactive mockups build with Omnigraffle The interactive mockups of the application, designed with OmniGraffle.
Tlenofon

Responsibilities

  • Design research
  • Information architecture
  • Prototyping
  • Visual design (including logo design)
  • Front-end development
  • Advocating UXD approach in the company
  • Hiring new people

Technology

  • Adobe Photoshop, Visio, PowerPoint
  • XHTML / CSS
  • Javascript
  • Smarty (PHP)

Control panel for Tlenofon

Tlenofon is one of the most popular VoIP services on the Polish market (over 1 million registered user accounts). The system is highly customizable and offers a wide range of unique features which makes it popular not only among individual customers but also among small companies.

The problem

Tl Ppt PowerPoint mockup.

My task was to redesign the web-based control panel which allows the users to configure wide range of options and charge their accounts. The old one was very unintuitive and difficult for the users so the company decided to hire me to change it.

I was the first interaction designer hired by the company. At the beginning my role was seen as somebody who will convert the layouts from the graphics studio to html and marry it with the programmers output. During my work there I was trying to promote User-Centered Design in the team. I have managed to convince my bosses to invest in small usability studies. Since I was a freshman my strategy was to provide them with hard data rather than personal opinions. To achieve that I focused on quantitative usability methods such as card sorting. To support research findings I captured real user quotes and present it to the project stakeholders.

The process

Dendrogram Dendrogram. Tl Map New information structure.
  1. Requirements gathering. I cooperated with the Customer Service dept. to capture the problems the users have with the old system.
  2. Design the low-fidelity prototype. Powerpoint mockup was created to envision the way new panel should work. The mockup was used to provoke discussion with the project stakeholders and to make sure that the new design will correspond with the company goals.
  3. Card sorting. I asked the potential users to create their own information structure using small cards representing the different parts of the interface.
  4. Analysis. I used cluster analysis to get the data about the information structure and visualise the output as a dendrogram.
  5. Interactive prototype. The new information architecture was used to design the first prototype (in Visio).
  6. User study. I've prepared the tasks and give them to users. I have observed their interaction, and record the efficiency factors such as the time spent on the given task, succes rate, number of errors.
  7. Focus groups. I discussed the first prototype with the users and ask them to suggest improvements.
  8. Product specification

The results

My efforts to involve users in the design process received attention and was appreciated by the company. After three months of working there I was reporting directly to the company top management. Gradually I became responsible for coordinating other team members and recruited new employees.

This is a real difference (a positive one). Finally this [control] panel looks like it would have a Project Manager with the strong will of making it more clear and intuitive... - one of the customers
EPM Center

Technology

  • Adobe Photoshop
  • XHTML / CSS

EPM Center

Layout for Microsoft Enterprise Project Management community portal. Project was cancelled before the publication of the website.

Psychology in English

Technology

  • Adobe Photoshop, Visio, PowerPoint
  • XHTML / CSS
  • Javascript
  • PHP

Social Psychology

Website for Social Psychology: the English Master Program at my alma mater.

SPIK Institute

Technology

  • Adobe Photoshop
  • XHTML / CSS
  • Javascript
  • Flash
  • PHP

SPIK Institute

The website for the Institute of Social Psychology of Computing and Communication.

Internet Education with TP

Technology

  • Adobe Photoshop
  • XHTML / CSS

e-Learning with TP

Layout of the intranet for teachers involved in the educational project sponsored by TP (Polish branch of France Telecom).

Warsaw School of Social Psychology

Warsaw School of Social Psychology

This layout won a in the contest for the best redesign of the university's webpage.

Antisto - Interaction Design

Technology

  • Adobe Photoshop
  • XHTML / CSS

Antisto - Interaction Design

Website for a student research group.

Pasion

Technology

  • Flash Lite

PASION

PASION is an European research programme focused to achieve a more efficient group interaction in computer mediated environments. I am responsible for design and implementation of a mobile application for GPS-enabled PDA's, that will display real-time visualizations of a person's state such as: location, movement, activity and emotion.

Smartmark

Smartmark

A prototype of a plugin for a web browser which visualises links on a webpage according to their importance to the user. A practical application of the idea of information scent.

Tellybear

Technology

  • Phidgets
  • Flash

Tellybear

Tb Prot Making the prototype.

A goal of the project was to design a device which will allow children to control the TV set in a simple and fun way. One of the requirements for the product was to be appropriate with child's developmental needs and to support its senso-motor skills.

Tellybear is an anthropomorphic toy which resembles a plush teddy bear. Children could zap through the channels by moving it's hands up and down. To immediately switch to one of the three favourite channels the user can use one of favourites buttons located on the bear's belly. Controlling the volume level is very intuitive and can be done by bending the bear's ears. The standby button is placed on the bear's nose.

The process

  1. Analysis of current solutions. We examined current TV remotes and similar devices for children such as Weemote or Microsoft Actimates. Moreover we visited a toy shop to get inspiration about the trends in toy design.
  2. Observation and contextual inquiries. We visited the kindergarten, observed children at play and talked with the nurses and teachers.
  3. Brainstorming.
  4. Interviews with the childcare experts.
  5. Prototype.
  6. Field test. We used the co-discovery and coaching method to check if the design is understandable by children.
Usability.pl

Usability.pl

In 2003 together with two other HCI professionals: Marcin Sikorski and Marcin Wichary we created Usability.pl - the first Polish webzine devoted solely to the user-centered design. The website provided resources about usability methods and was a directory of the professional community. After 4 years of service, the project was archived in late 2007.

Inteficium
Goldfish

Inteficium

Together with Piotr Haltof, a fellow student from from the Warsaw School of Social Psychology we designed a vision of an office of the future. We test the design ideas by creating sketches and trying out some physical prototypes. The final deliverable of the project was the video prototype. Using 3D Studio Max, Premiere and After Effects we created computer-animated movie which illustrated our concept. The movie and the research paper was awarded the third prize in the international Oce Student Design Competition.